First Day of Shooting!
When originally made our schedule for filming we very confident with our location choices, our actor and we had felt ready to use our equipment efficiently. On the first day of filming we went to the abandoned playground to film a sequence of our character arriving somewhere which is different to what he drew a very important part of the film as it is the first sign of the disruption in the short, the boy has chosen not to go home but rather draw a drawing inside a drawing which has caused him to arrive somewhere desolate and unknown.
At first we were unable to find the location for the desolate playground as the address we had was vague and we had to search through the wood to find the place. Upon finding the abandoned playground we were disappointed as we initially thought it would be a large fairground but instead it was an open wood a selection of bumper cars. However we still filmed at the location and are pleased with the shots we managed to retain. In future we will be sure to check locations we have never visited or know little of so the same error doesn't occur again.
Second Day of Shooting!
On the second day of shooting we ended up on Brighton Beach which was a great location to film at as it was completely empty which effectively reflected our characters desolate state of mind. A problem occurred when we were filming upon the beach which constricted us in getting the exact shots we planned out initially, the pebbles were not smooth which meant many of the shots came out which was not the style of shot we wanted at all. Trying to resolve this problem was difficult at first especially with the wind nearly blowing the tripod over but luckily we managed to achieve straight tight shots.
The filming upon Brighton Pier was slightly disappointing to as when we planned to include it as a location we wanted our character to be playing in the arcade and unfortunately after phoning Brighton Pier we were not granted access to the arcades. Looking at it retrospectively I am glad they didn't allow us to film in the arcade as our character was slightly older then we originally planned and so having him playing on arcade games wouldn't work with the continuity of our film.
Third Day of Shooting!
On the final day of filming the greatest problem we faced was the size of our character's rom and trying to fit the camera and tripod in the room to get the right shot and at the right angle. The room we were filming in was very small and often it was very tight and difficult to get the exact shot we were after, particularly if it was a long or medium shot but I think we managed and having watched back the footage I think we the shots are good.
In our first storyboard we chose to have the boys paper and pencil in a draw which we would shoot a high angle of as he opened them. When it came to filming this segment it became apparent that there wasn't a draw in the room or another that we could film that would look liked it belonged in the room so instead we had to make a decision to have the paper under the boys bed and when he wanted to draw he pulled the paper out from under the bed.
The third problem we faced whilst filming at the characters home was getting the right lighting in the shots, although it was morning and there was bright light coming through the window there still wasn't enough light in the room. To overcome this we turned on the light in the bedroom to get more light into the shots but unfortunately looking back at the shots in editing we can clearly see the room has an orange glow. We have learnt from this that lighting is a very crucial part of filming and in future we need to plan carefully beforhand which exact lights will be nessasary in each shot.
When originally made our schedule for filming we very confident with our location choices, our actor and we had felt ready to use our equipment efficiently. On the first day of filming we went to the abandoned playground to film a sequence of our character arriving somewhere which is different to what he drew a very important part of the film as it is the first sign of the disruption in the short, the boy has chosen not to go home but rather draw a drawing inside a drawing which has caused him to arrive somewhere desolate and unknown.
At first we were unable to find the location for the desolate playground as the address we had was vague and we had to search through the wood to find the place. Upon finding the abandoned playground we were disappointed as we initially thought it would be a large fairground but instead it was an open wood a selection of bumper cars. However we still filmed at the location and are pleased with the shots we managed to retain. In future we will be sure to check locations we have never visited or know little of so the same error doesn't occur again.
Second Day of Shooting!
On the second day of shooting we ended up on Brighton Beach which was a great location to film at as it was completely empty which effectively reflected our characters desolate state of mind. A problem occurred when we were filming upon the beach which constricted us in getting the exact shots we planned out initially, the pebbles were not smooth which meant many of the shots came out which was not the style of shot we wanted at all. Trying to resolve this problem was difficult at first especially with the wind nearly blowing the tripod over but luckily we managed to achieve straight tight shots.
The filming upon Brighton Pier was slightly disappointing to as when we planned to include it as a location we wanted our character to be playing in the arcade and unfortunately after phoning Brighton Pier we were not granted access to the arcades. Looking at it retrospectively I am glad they didn't allow us to film in the arcade as our character was slightly older then we originally planned and so having him playing on arcade games wouldn't work with the continuity of our film.
Third Day of Shooting!
On the final day of filming the greatest problem we faced was the size of our character's rom and trying to fit the camera and tripod in the room to get the right shot and at the right angle. The room we were filming in was very small and often it was very tight and difficult to get the exact shot we were after, particularly if it was a long or medium shot but I think we managed and having watched back the footage I think we the shots are good.
In our first storyboard we chose to have the boys paper and pencil in a draw which we would shoot a high angle of as he opened them. When it came to filming this segment it became apparent that there wasn't a draw in the room or another that we could film that would look liked it belonged in the room so instead we had to make a decision to have the paper under the boys bed and when he wanted to draw he pulled the paper out from under the bed.
The third problem we faced whilst filming at the characters home was getting the right lighting in the shots, although it was morning and there was bright light coming through the window there still wasn't enough light in the room. To overcome this we turned on the light in the bedroom to get more light into the shots but unfortunately looking back at the shots in editing we can clearly see the room has an orange glow. We have learnt from this that lighting is a very crucial part of filming and in future we need to plan carefully beforhand which exact lights will be nessasary in each shot.
No comments:
Post a Comment